Showing posts with label tf2 update. Show all posts
Showing posts with label tf2 update. Show all posts

Sunday, September 13, 2009

Woah!



Real or Fake - you decide.

Thursday, August 13, 2009

Yep, I was Paronoid

The TF2 Classless Update has come out today and... no tricks from Valve, just a modified version of cp_Sawmill. Now Sawmill has a Capture The Flag version, and according to Valve, the intelligence is "made entirely out of microfilm. Or possibly nylon."

Along with the new maps are several changes that are no doubt going to be controversial with fans. One such change is that Ubercharged players cannot be stunned by The Scout's Sandman anymore. Along with that, the Sandman's negative attribute has been changed from "no double jump" to less health.

Maybe this is just to lull us all into a false sense of security for the next update.

[TeamFortress.com]

Wednesday, August 12, 2009

TF2 Classless Update: Day 2


The next part of Valve's trickery announces a new gameplay mode for TF2; King of the Hill (KotH). KotH games consist of one point that begins locked for a minute or two. After a while, the point unlocks. When one of the teams is capping the point, a timer begins starting at 3 minutes. If the other team manages to move all their opponents from the point and begin capping it themselves, another timer starts at 3 minutes and the team that was previously on the point's time freezes at the time they had left.

The update also had one new KotH map, Koth Viaduct, and two previous maps converted into KotH, Nucleus and Sawmill.


While I'm not too happy with no new class update (though that's not guarunteed), KotH looks fun, and with more hats I'll have a better chance of getting one