Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Friday, August 7, 2009

Naruto: Ultimate Ninja Storm Review. Believe it!



Are you ready for a storm? How about ninjas? How about if we put those two things together and have an ultimate ninja storm? Sounds pretty cool, right? Well, in Naruto: Ultimate Ninja Storm for the Playstation 3, you too can experience the joy of being a ninja with special ninja powers fighting other ninjas for the position of being the best ninja ever.

Okay, that’s probably not really accurate. While it does not really give real ninjas justice, this game will be good if you like Naruto. If you don’t like the license, well… Just don’t read this then.

If you happen to not know the anime, Naruto is about a boy who strives to become the top ninja in his village, also known as a hokage. However, he has a demon fox that pretty much gives him powers when he’s in a pinch. Over the course of the series, he makes a lot of friends, and blah. That’s pretty much all you need to learn at this point.

This is because the people over at Bandai Namco and Cyber 2 Connect decided to put the story of this game in the first series rather than the later, much more mature, second. From episodes 1-135, this game is pretty much a refresher course for fans and a primer for newbies or (if you’re like me), people that miss a bunch of episodes and want to know what happened in a nutshell. You’ll find the whole story in its mission mode (separated by its arcs).

The main mode (as there are really only two, the latter being a versus mode) is Ultimate mission mode, in which you control Naruto to explore the vast Leaf Village (the main hub) and complete missions. You can either play flashback missions (which, as aforementioned, are basically a retelling of the series), or free missions (which are unlocked by talking to various people). Unfortunately, instead of successively completing flashback missions (which are the only way you can unlock other characters), you must play free missions to fulfill the “experience needed” requirement. This builds into artificial length, which I don’t really like. However, some of the free missions are creative, such as playing a game of hide-and-go-seek or fighting matches under special conditions. Because of the length added (my English teacher told me never to start a sentence with because, but oh well), the story mode will easily take 8-11 hours to complete, and another few to complete every free mission.

The graphics, in short, are truly amazing. This is the equivalent of what would happen if the creators of Naruto decided to change the animation to 2D. It just looks stunning and fluid, as I only experienced frame rate drops a couple of rare times. The character models look really detailed as well (I mean, as detailed as anime can get), and the scenery is just gorgeous.

Unlike its predecessors (the surprisingly decent Ultimate Ninja PS2 series) that had you fighting on a 2D plane, this game has two players fighting it out on a 3D arena. Most of the attacks are performed by mashing the circle button, which I find pretty easy to learn, which equals more accessible. However, there are other techniques you can use as well, such as throwing projectiles, or summoning support characters. While the size of the playing fields can cause many time outs in two-player games, it can be fun solo.

The main meat and potatoes of the fighting are the jutsus (special attacks). Provided you have the energy (chakra, which can be charged up), using the triangle button followed by the circle button, players can use signature attacks from the anime. Pressing the triangle button a second time enables the ultimate jutsu, which are cutscene based super attacks. Both players must enter a string of buttons (or you can change this to spinning the control stick or mashing a button), and if the attacking player wins, he or she gets to continue the attack. If the defending player wins, he or she dodges the attack and suffers little to no damage. While I did enjoy this, I found that only one ultimate jutsu per character was limiting, and later matches were won just by spamming the ultimate justu button.

The other problem I had were the lack of new characters. I know that this is the first series of Naruto and everything, and the publishers were focusing on flagship characters ( the game has a roster of the 25 most noticeable characters in the series, from the obvious genin 9 and most of their mentors to just one of the sound ninja five, Kimmimaro), but I was really hoping for more. While some of the other characters are available as downloadable support (free, I might add), I really felt that the game could have easily put in five to ten more to tell the story correctly. An inclusion of the rest of the Sound Ninja five as well as perhaps Haku and Zabuza would have been great.

One last thing to add is the inclusion of a Japanese audio track. If you’re a Japanese purist (I, by all means, am not), you’ll love the addition of Naruto… in Japanese! While the English audio works, you could try out the wonders of other voice actors saying their lines.

While limited special moves, artificial length, and a basic lineup of characters (not to mention this is Naruto) may limit appeal for this game, it’s perhaps the most definitive version of an anime license I’ve seen. If you’re a fan of the series, like anime, or even remotely care about pretty graphics, Naruto: Ultimate Ninja Storm is right up your alley. And even if it isn’t, hey, you’ll always have Street Fighter 4.

Score: 8/10

Monday, July 27, 2009

Reviews-a-palooza! aka an Apology


So yeah, I pretty much fail. First off, sorry about not posting for a couple of weeks (even if I said I would), so a big apology to Phill. On the other hand, congratulations on being in the Maximum PC website!
Next off, I'd like to say the reason I haven't been posting: A flood of games (and maybe laziness, but whatever). Anyways, I just finished about three reviews,and I'm currently writing a few more in the near future.
The schedule as follows:
Naruto: Ultimate Ninja Storm (Complete)
Let's Tap (Complete, but some more revisions)
Rhythm Heaven (Near Completion)
Mirror's Edge (I just finished the game, writing the review now)
Space Channel 5 (I really need to finish half of it)
I'm hoping this will make up for the absence of posts.
P.S. I did opt to get the Punch Out download. More on that when Nintendo releases it.

Friday, June 12, 2009

Underrated games: Earthbound

Earthbound (and the entire MOTHER series) is an amazing game because of how truly unique it is. RPGs during the time of the NES and SNES were stuck in a rut that the dragon Quest/Warrior series (I'll talk about those later) had dug long ago. Then, in the land of the rising sun, the masterpiece known as MOTHER was born. Whilst the game did not make it to America until it had faded into obscurity, it left a mark on japan that lasted for almost 10 years. All RPGs before then were about princesses, dragons, swords, and medieval times. MOTHER was about the late 80s on earth, where you play as a boy thrust into a quest to save the world from aliens.

Several years later, MOTHER 2 arrived in japan, later coming to America known as Earthbound. It follows a similar formula to MOTHER (also known as Earthbound 0). It's set in the 90s in idyllic town, where the weather is always nice and the only threat is being hit by a runaway skateboard. The main character, Ness lives in this town. But this peaceful eternity would not last.

One night, Onett is peacefully sleeping until the sound of a meteor landing rocks the earth. You are then arbitrarily forced to investigate the site. Oddly enough, you are stopped from getting close by one of Onett's world famous road blocks, and your asshole friend, pokey (known as Porky in Japan) .you then go home and try to get some more sleep when you are woken up again by porky to leave and find his brother, Pickey, who he carelessly left behind when he ran crying like TINY BABY MAN. You go to find him and fight the obvious weak first enemy. And it's a dog. A DOG. No slimes, no sewer rats, no goombas, no goblins, a Runaway dog. After fighting your way through endless hordes of dogs, garden snakes and crows, you finally make it to the meteor, where pickey is found sleeping. A small insect appears out of the meteor and Ness's life is never the same again.

Now, onto the review. Most people turn their noses up at the idea of a JRPG, but earthbound is a game that anyone can enjoy. The battles are fun, the dialogue is hilarious, and the game has its little quirks that can entertain you for hours.

Will they ever learn English?

I never should have opened that door


The battle system is as minimal as possible. You can only see your enemies, and even then they are static sprites that flash when attacking. At the bottom you can see all your characters, their health, PP, and whatever status effects they may have. All combat is text based, with some effects for PK attacks, and a background that can only be described as “triptastic”.

(Not pictured: me trippin' balls)


The game has, easily, one of the best soundtracks that I have ever heard in a game. Each song suits the situation perfectly, and I found myself humming these songs without even knowing it. The SNES has massive capability for sound, and this game shows it.

What I think is the best part is how unconventional this game is. The setting is foreign, yet recognizable. The enemies can be found anywhere, and they are not just limited to monsters. Throughout the game, you will see rogue mushrooms, violent roaches (that's the actual name, I'm not kidding), borderline offensive cultists, living coffee mugs, a No Good Fly, and a guy who can only be described as the guy who has one two may drinks at a party and follows you around and DOESN'T SHUT UP. The best part, I think, is when you are about to be defeated by an extremely dangerous robot (and his healing bologna sandwiches), when the band you save from bankruptcy earlier dances in, and hits the off switch. Yeah. Seriously.

Why won't you SHUT UP?!


Next, is the main reason the game was so underrated. Despite its many shining features, the game's visuals were a tad outdated, seeing that this came out near the end of the SNES. It also was a sequel to a game that only came out in japan, which off-put many people (despite it has nothing to do with the original). This was before the massive popularity boom of RPGs, so this game was not the first to be treated this way.


At least it got the attention it deserved in Jap'n.


END

Saturday, June 6, 2009

First Review

So I'm working on my first game review, and I may make them into vids if I have enough time.

A little hint for you

one more hint: the game's title starts with a letter